Website powered by

Ascendants Rising - The corruption guts

This are the insides of the creature that origins the corruption.
I was in charge of the lighting as well as some meshes, textures and unreal material shaders.

This environment has been created with the help of several teammates:
Oscar Gimenez Clarà (as art director)
Jordi Vall-llovera Medina (as lead environment artist)
Thomas Meurisse (as environment artist)
Jorge Plaza (as concept artist)
Nico Fari (as concept artist)
Diana Franco (as concept artist)
Alberto Martínez Villarán (as VFX artist)
Àlex Balastegui (as VFX artist)

Artstation links:
https://www.artstation.com/gimenezoscar
https://www.artstation.com/jordiart
https://www.artstation.com/homart
https://www.artstation.com/jplaza
https://www.artstation.com/nicofari
https://www.artstation.com/dianafranco
https://www.artstation.com/albmarvil
https://www.artstation.com/heiliant